>please make captain's supply drops better - the one that refreshes cooldowns on your equipment is just awful and the aoe for the electric/healing could be increased slightly. >Final Boss's new stagger state should be MUCH MUCH shorter. >Beetle Queen should probably summon 3 guards >frost relic changes were good except the damage really didn't need to be doubled when taking into account the larger area & new debuff. maybe halve the dmg and increase the cooldown of the skill while increasing it's AoE on certain bosses you can simply drop it on them and run around for 20 seconds killing minions and it will one shot the boss easily. >Bandit is really fun, however his melee dagger should ACTUALLY lunge forward like commando's dash but shorter, and his rifle could really use larger projectiles Also keys should just be disabled for command artifact obviously though the chances would need to scale pretty well when taking into account that you could simply trade in grays for greens then reds (total of 15 grays per red means that you should have a 100% chance of getting a red BEFORE hitting 15 keys). I'd be more cool with it if the chance of getting a red increased with each key used and it took all your keys at once, that way I could hodl until I felt like I had a good chance of getting the red. "your princess(item) is in another castle(chest)" I'd much rather just get the crit success of a green rather than have the low chance of getting a red for going on a scavenger hunt. >rusted key needed to be changed, but the way you have it now it's just awful. >crowbars didn't need to be buffed, at least not THAT much (50 to 75% is a huge increase) "We have a lot of exciting things cooking - both for Risk of Rain fans and Hopoo Games fans in general - and we can't wait to share them with you - one day.Overall good update but some of the changes were sorta. "Thanks everyone for being passionate for the games we make," the developer concludes in its Anniversary Update post. ![]() While Risk of Rain 2's Anniversary Update will arrive on PlayStation 4, Xbox One, and Switch some time after its 25th March PC launch, Hopoo says it's aiming to release the game's first expansion simultaneously across all platforms. Hopoo's Risk of Rain 2 development roadmap for 2021. This is currently planned to launch in Q4 this year and will be comparable to 2-3 early access Content Updates in terms of scope - introducing new Survivors, items, enemies, stages, and more, as detailed in Hopoo's roadmap below. Once the Anniversary Update is out in the wild, Hopoo will turn its attention to Risk of Rain 2's first major paid expansion. It also features new items, 88 new lore entries, new skill variants for a number of existing Survivors, plus a range of quality of life improvements. Risk of Rain 2's Anniversary Update - which launches this Thursday, 25th March - is intended to "flesh out and round out the base game", revisiting old items and finishing up content that didn't make it into Hopoo's version 1.0 release.įor starters, it introduces a previously scrapped Survivor known as the Bandit (Hopoo notes the scrapped version, which has since been revived by modders, will continue to work alongside the new iteration), as well as an abandoned boss referred to as the Grandparent. March 2021 marks two years since Hopoo Games' enormously successful co-operative rogue-like shooter sequel Risk of Rain 2 first entered early access, and the developer is celebrating with the launch of a significant free update on PC.
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